Deathrun_ImperialTomb b1 by Bloodhunter Swinging Blades Trap by Critical
Beta Version Todo: Create 3d Skybox Floating Lava ( Shini ) Add lot more details in the T Area Different Ending (?) Better Buttons
Map is a bit dark so turn up your brightness if it disturbs you.
I kinda stepped away from the platform style deathrun maps with this. My first ever cs/hl engine map.
I am also interested in a decent Mapname wich fits my theme if you find one write me a pm. Cant think of a good one at the moment.
Final Final deahtrunbloodfinal Fixed last trap Made some delays shorter fixed everything what was wrong ( to be specific =D )
v Final changed mapbname to deathrun_blood Minor Fixes Added 3d skybox
V b3 Map Optimized
V b2 Made Trap Delays and Starting Delays shorter Added Details Housetrap now looks like a House Added an other usercontrolled Trap Added non user controlled Traps
Changes should increase Difficulty by a bit.
To Change for an fixed final release: Done
Map by Bloodhunter Custom Skybox made by KaratekÃƒÂ¤fer Glass Texture by Shini
Short map i made in like 8 hours, traps may not be that original.
v5 Fixed Glitches Made Traps Harder
v4 Added Details Fixed Minor Glitches
Known Glitch: Boulder Breaks on Spawn Boulder Trap
Map published 2009
Map made by Bloodhunter 40 Players Symmetric Gungamemap – HDR